Monday, December 19, 2011

Final Project (Walk cycle)

This is the final project part 1, the normal walk cycle. Basically, for this part of the project, I moved on with the project by separating my job of the walk cycle by concentrating on the different parts of the body at one at a time. Below are the different views of this project. The steps I followed for the walk cycle are as listed.

1) Legs
2) Hips
3) Spine
4) Hands
5) Head

1) As for the legs, I spent about three lessons just trying to perfect the movement of the legs. I also made use of the graph editor to make the animation much smoother.

2) The basic concept I used for the hips was to move the hips in accordance to the movement of the legs. This was not as challenging as the legs.

3) I wanted to achieve a normal walk of the joe rig so few changes were made to the spine.

4) The hands were one of the hardest parts of the animation as the movement of the hands have to be synchronized in opposite manner of the legs. Besides, I had to make three keyframes for each hand movement; one moving to the back/front, one in the middle, then one moving to the front/back. This way, the animation of the hand becomes more realistic.

5) My head animation was pretty much fulfilling the requirement of realism so I placed keyframes when there is pressure on the legs, when stepping hard on the ground, where the head will look down.

BACK VIEW



FRONT VIEW



SIDE VIEW

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