
This screenshot was taken when the main frame of the body was formed, that is using a rectangular cuboid, then extruding the legs then the hands from the right points. This step was extremely straight forward.

This screenshot was taken right after I extruded some of the faces of the stomach and back to give the shape of the real cow body. However, I realised that the points were still quite rough and decided to use vertex points to make it more sharp in terms of quality.

This part of the exercise was focused on making the hooves for the cow and it was pretty easy. By extruding from the face of the bottom of the foot, it forms a rectangular base then we need to extrude once again to form the front 'ramp'.

This was after the neck has been formed. This part is probably the most important considering the fact that the head has to sit comfortably on the neck later, so it has to be formed well. Firstly, the hole on the neck has to be deleted through faces. Then using vertices, I extruded the neck upwards then repeat the process till it seems perfect.

One of the final parts of this exercise was the hands. Here there is nothing more than more extrusion to form the perfect fingers and thumb, though I think mine could have been improved if given another chance.
This is the final product of the cow body. As you can see, the body details have become more smoother. The reason is because the Polygons have been changed to Subdivs. The head has also been properly fit into the neck joint which is very important. In all, this advertisement will help greatly during the pre process of making an animation, which is the modelling component.













